What was built, what was measured, what is open. Honest, even when it goes badly.
Until now the game was called Rivenward. From today it is called Saltwarden Online. World, canon and accounts stay, only the title and the address change.
A style guide, a new environment, a new character rig and twenty effects, all built by code and reproducible at any time. No AI images.
Twelve hard metrics, all green, even with 200 bots at 150 ms latency. What the spike built, what it measured and what is still open.
On 7 October 2026 Rivenward found its line: the rules of the classic MMORPGs, a world of its own, and an honest test with kill criteria before a single line of game code.