Press kit
Saltwarden Online
- Project
- An independent real-time 2D MMORPG in its own world, inspired by classic MMORPGs.
- Development
- One developer: Harald.
- Status
- Closed alpha is running · Places are limited
- Target platforms
- Browser, PC, Linux, Android and handheld.
- Alpha access
- The closed alpha is running. Join the waitlist under “Join in”, confirm your email address. Places are limited. After confirmation we check whether a place is free for you. Otherwise we will email you.
- Alpha content
- Levels 1 to 15 as a human or Ithreni (court elf) in the Concordat: Warrior, Priest and Mage. Humans can choose all three classes; Ithreni can choose Priest or Mage. Explore Whitmere, Lanterford Vale and Lanterhall. Since the night of 29/30 October, 40 new quests in seven local packs have joined the existing quest chains. Quests and the event in Brinescar grant reputation with Lanterhall. Alongside inns and selected home kitchens, you can enter training rooms, the lockkeeper’s house in Reedhouse, the training outpost and shop in Lanterford, and Lanterhall’s armoury and mage house. Lamp and Ledger has an upper floor and a cellar. Slackwater Mine is the five-player dungeon. Weapon and defence skills improve through use, and 48 new items for levels 1 to 15 come as quest choices and boss loot.
- Further updates up to 30 October
- NPC daily routes have been corrected: no jumps in the checked runs, and stuck townsfolk can find their way again. Light positions have been corrected, and lights without a visible source and duplicate lights removed. Mages conjure food and drink, item rarities have a new colour order with rank notches, area spells need line of sight and directions are graded. The new gameplay video runs for 2:30 minutes, with a 15-second preview.
- Realms
- The alpha includes Haven and One Life. Start on Haven; One Life follows after the first alpha month. Deaths there are permanent. A death is reversed only for a proven server error at the team’s discretion.
- Progress
- Bugs, restarts or wipes can erase saves, characters, items and progress in whole or in part. Haven may be reset between test phases. One Life is reset only if a data error has distorted deaths, with advance notice. The alpha agreement governs these rules.
What it looks like today
Two and a half minutes from the actual game: a quest with dialogue and turn-in, an inn, the market in Lanterhall, night lights, combat and the dungeon entrance. Recorded with a controlled test character in the closed alpha game build.
Recorded in the actual game, closed alpha, 29 October 2026
MP4 · WebM · Poster · Text (DE) · Text (EN)
Scenes and captions
- 0:00 A task in Ambercombe: dialogue and acceptance.
- 0:18 Walk to the next encounter. The quest log keeps track of the task.
- 0:40 At Wenna Thorley: dialogue, turn-in and reward.
- 0:55 The Ninth Bell: through the door, beneath the roof, to the innkeeper.
- 1:20 The market in Lanterhall and the people of the city.
- 1:45 Windows and lanterns light up Ambercombe at night.
- 2:05 Combat with target selection and abilities.
- 2:20 Outside the entrance to Slackwater Mine.
Logo A

Download wordmark (PNG) · Download emblem (PNG)
Game images






Contact
Inspired by classic MMORPGs. Saltwarden Online is not affiliated with or endorsed by any other game or its publisher. Game terms mentioned are generic.
