Nine classes, three of them first
Classes
Warrior, Priest and Mage are built for the MVP: a figure in eight directions, three armour tiers, abilities with the effects from the game and the first two talent rows. The other six classes follow after the MVP.
tank · melee · Rage
Warrior
Tank and melee with shield, sword or axe.
Rage comes from hits you deal and take, and fades outside combat.
In a group the Warrior keeps enemies on themselves and stops dangerous spells with the shield.
Playable in the MVP as human.
Left and right arrow keys turn the figure; dragging with mouse or finger works too.
Four abilities
Click, tap or press Enter to play the ability on the figure. Names are working names.
Heavy Blow working name
School: Physical
- Weapon damage +4
instant · 14 Rage · from level 1
Talent trees
Three trees per class. From level 10 you get one point per level, and a new row opens every five points. The MVP opens rows 1 and 2.
Steel
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Warpath
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Shieldline
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Whetted Edge working name
+1.25% melee critical strike per rank.
Point at a talent or select it with Tab to read what it does.
healing · ranged · Mana
Priest
Healing and ranged damage from the Tide; the Umbra tree draws on the Ebb.
Mana that returns between fights.
In a group the Priest keeps everyone alive, shields allies and lifts curses and hostile magic.
Playable in the MVP as human and as Ithreni (court elf); shown here as human.
Left and right arrow keys turn the figure; dragging with mouse or finger works too.
Four abilities
Click, tap or press Enter to play the ability on the figure. Names are working names.
Balm working name
School: Tide
- heals 42–50
2.5 s cast · 28 Mana · from level 1
Talent trees
Three trees per class. From level 10 you get one point per level, and a new row opens every five points. The MVP opens rows 1 and 2.
Ward
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Mercy
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Umbra
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Calm Breath working name
Mana regeneration between fights +4% per rank.
Point at a talent or select it with Tab to read what it does.
ranged · control · Mana
Mage
Ranged damage and control with Ink, Fire and Frost.
Mana; every spell has a school, and interrupts lock it for a few seconds.
In a group the Mage deals damage from range, roots enemies and interrupts spells.
Playable in the MVP as human and as Ithreni (court elf); shown here as Ithreni.
Left and right arrow keys turn the figure; dragging with mouse or finger works too.
Four abilities
Click, tap or press Enter to play the ability on the figure. Names are working names.
Emberdart working name
School: Fire
- 28–34 Fire damage
- 4 damage every 2 s for 6 s
2.5 s cast · 40 Mana · from level 4
Talent trees
Three trees per class. From level 10 you get one point per level, and a new row opens every five points. The MVP opens rows 1 and 2.
Ether
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Cinder
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Brinefrost
Row 1 · from level 10
Row 2 · from level 14
Row 3 and above: from level 16
Clean Script working name
+2.5% hit chance with Ink per rank.
Point at a talent or select it with Tab to read what it does.
After the MVP
Six more classes are designed but not built yet. The silhouettes come from the MVP rig and only show the stance.
Paladin
Healing, tank, melee
Mana · Concordat only
after the MVPHunter
Ranged, pet
Mana
after the MVPRogue
Melee
Energy, combo points
after the MVPShaman
Healing, caster, melee
Mana · Free Banners only
after the MVPWarlock
Ranged, pet
Mana
after the MVPDruid
Tank, healing, melee, caster
Shapeshifting, the Hedge
after the MVP- Bear form
- Cat form
- Travel form
- Water form
Form symbols, concept: bear, cat, travel, water