- Devlog
- Inns and enemies
Inns and enemies
Warm inn rooms, an open auction house and enemies that fetch help. Plus small scenes in town and clearer paths along the water.

Step inside after a fight, have something to eat and sit at a table: the inns now have a taproom. A counter and back shelf, candles on the tables and seats for players make the building a place to pause. The interior light is warmer and clearer. Outside, window light now follows the shape of the windows.

The towns strike up a conversation. People greet each other, finish work, stand night watch and share gossip. Sometimes there is a quarrel, a market thief or a call for help. These are small scenes in the daily life of the settlements. Requests arising from residents’ personal needs remain in progress.
The auction house is open. In Lanterhall you can visit the auctioneer to search other players’ offers, list your own goods and collect market mail. The professions trial with herbalism, alchemy and first aid is playable too. It remains a trial whose scope and rules may change.
An enemy is not always alone. Nearby enemies of the same kind can help each other. Some flee when their health gets low and can fetch help along the way. It pays to look around before attacking. During the break afterwards, eating and drinking now run at the same time. Mages can already conjure food and drink.

Getting along the water. Paths and crossings at quays and bridges in Lanterhall and Whitmere have been corrected. In Lanterhall you can walk along the quay past the bridges.

Small corrections for a play session. Position corrections are smoothed out and network jitter is handled better. Restarts are announced in chat ahead of time. The target frame shows full names, and the world page shows live realm status again. There is also a maintenance key for operations.
The closed alpha remains at levels 1 to 15, with human and Ithreni characters and Warrior, Priest and Mage. More classes, races and the next level range are in progress. The status page lists the current scope. Sign up for the waitlist through Join in; places are limited and the alpha is free. The alpha agreement governs how progress is handled.
Saltwarden Online is inspired by classic MMORPGs and is not affiliated with or endorsed by any other game or its publisher.
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