- Devlog
- Characters 2.0 and new floors
Characters 2.0 and new floors
Twelve body types, starting clothes per class and an intended fallback while loading. Plus a guest floor and cellar with stairs in two inns, and busier everyday life in the towns.

Characters are now version 2.0. There are twelve bodies: for humans and the Ithreni, each sex in slender, medium and sturdy. The new measurements leave more room above the head, and the in-game stand has eight frames instead of six. At creation you choose people, sex and body type.

New characters begin in the starting clothes of their class: the tunic carries the class colour (Mage dusty blue-violet, Priest broken white, Warrior leather brown), and the shirt is light linen with a light collar. Any chest piece covers the shirt; the chest slot stays empty until chest armour is equipped.
When you enter the world, the game builds your own character first. If entry loads slowly, the character briefly appears in its starting clothes and then switches to the equipment. This is intended, not a bug; the equipment is never lost.
The Ninth Bell inn in Whitmere and the Ferry Light inn in Lanterford Vale have gained a guest floor and a cellar. The guest floor is reached by stairs and has three beds; the cellar is reached by stairs or the cellar hatch and holds barrels and a jug shelf. At the stairs, E changes the floor. The inns in Lanterhall have no extra floors for now.

Everyday life in the towns has become denser as well: people spread across roads and squares, gather at fixed points, go home in the evening and keep their look. At night it is calmer, without anyone jumping from place to place.
Saltwarden Online is inspired by classic MMORPGs and is not affiliated with or endorsed by any other game or its publisher.
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